The Art of RailWorks

Friday, 29 January 2010

Shaders and kuju materials - AddATex

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AddATex is the material we use for additive glows. Example uses include glows around bulbs, glows around headlights and glows on surfaces (f...
4 comments:
Thursday, 28 January 2010

Shaders and kuju materials - SubtractATexDiff

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SubtrackATexDiff is the material we use for soft shadows under rolling stock. This object should be exported in the same 3DSmax file as the ...
4 comments:
Saturday, 16 January 2010

Shaders and kuju materials - Train_Light_map _with_Diffuse. Fx

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This kuju material is the most common one used in RailWorks. However, it is a little more complicated than most as it needs the user to crea...
18 comments:
Tuesday, 3 November 2009

Shaders and kuju materials - WaterCubemap.fx

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In Railworks there are a number of ways of creating water assets in your route. (1) Rivers - Here a river loft is recommended. This asset wo...
4 comments:

Shaders and kuju materials - TrainGlass.fx

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The TrainGlass.fx shader in RailWorks should be used whenever a translucent glass material is required. e.g. Windows on rolling stock. Using...
4 comments:
Saturday, 24 October 2009

Shaders and kuju materials - Part 2 - Texdiff

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Good old tex diff, the default shader you should use the first time you try to display anything in game. Why? Because it needs no extra work...
2 comments:
Tuesday, 20 October 2009

Shaders and kuju materials - Part 1

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To get assets into RailWorks they must have a kuju material assigned, without them you will never get anything to appear in RailWorks. To ge...
2 comments:
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Derek Siddle
Mostly a grumpy Northern man.
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