The Art of RailWorks

Wednesday, 13 June 2012

Mapping a simple building in 3DS max

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In the previous post I talked about General texturing. I skipped the bit about mapping, sorry. There are a number of ways to map/edit text...
1 comment:
Thursday, 7 June 2012

Thursday

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Two Rules Of Success In Life: 1. Don't Tell People Everything You Know...
1 comment:
Sunday, 3 June 2012

General Texturing

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There is no right or wrong way to lay out a texture. You can unwrap every polygon and give it it's own space on your UV unwrap but that...
8 comments:
Monday, 21 May 2012

What next?

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Ok, open to suggestions. What on the art front has you stumped? Lofts? Track? fancy train shaders? animations or just some hints tips on mod...
13 comments:
Friday, 11 May 2012

How to make a Platform light with emmisive glow

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In the route of your ‘Provider’ make a new folder called Lights . This is where you will keep the max, igs and xml files. In the Lights ...
9 comments:
Monday, 23 April 2012

TrainEmissiveGlow.fx

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Anyone want to know about TrainEmissiveGlow.fx?
5 comments:
Monday, 9 April 2012

TrainLightBumpSpecMask

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I have seen a few people confused on new shaders, also seen one person post up how it does not work when it is clear he has his material se...
9 comments:
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Derek Siddle
Mostly a grumpy Northern man.
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